It allows you to determine the exact stats you will have with a certain set of gear, see which set allows you to pull the highest X stat, and figure out the cheapest set to ATT cap/facetank any boss.
Enhancement, Enchantment, Power Infusion, Quality ratings, and status buffs are all fully functioning, and aside from Power Infusion, do not let you set impossible values that can't be done in the real game.
This thread is mainly for feedback/suggestions, and to note what's currently in progress or just been added.
Feel free to post any general feedback here also, though I will not guarantee that feedback will result in a change on the Armory. I can't meet EVERY request, it'd never end.
Current Task (Across all of Mercenary's Manual):
It has become apparent that the issue with the Comparer UI and the main site UI are one and the same. They are different things, but the central problem is the same. To try to very shortly describe the issue, my UI plans either look good on a large screen resolution and bad on small, or vice versa. You may notice that the Armory has no size variance. This is new territory for me, and like the Armory, it's going to be rough at first.
Due to the simplicity of the Comparer as opposed to other future pages of the site, it has regained my focus. It will be my test dummy for UI plans, since there is less to go wrong here.
Once it runs that way, I will start experimenting with Web Workers and trying to have access to the item data arrays in those isolated threads.
During this time I will also be thinking out how I want to deal with Stone Skin on the Armory. Several times I have gotten messages regarding confusion over stat display inaccuracies, due to the strange way r6 Stone Skin works (as the Armory automatically assumes it to be).
This will likely be resolved by adding Stone Skin as a selectable proficiency, but that's prone to break things, so I want to put plenty of thought into it before even touching the code for it.
Edited by Shippuu, 02 October 2014 - 12:19 PM.