It allows you to determine the exact stats you will have with a certain set of gear, see which set allows you to pull the highest X stat, and figure out the cheapest set to ATT cap/facetank any boss.
Enhancement, Enchantment, Power Infusion, Quality ratings, and status buffs are all fully functioning, and aside from Power Infusion, do not let you set impossible values that can't be done in the real game.
This thread is mainly for feedback/suggestions, and to note what's currently in progress or just been added.
Feel free to post any general feedback here also, though I will not guarantee that feedback will result in a change on the Armory. I can't meet EVERY request, it'd never end.
Current Task (Across all of Mercenary's Manual):
Dynamic task shift!
The response to the unveiling of the Comparer project (in the other thread) was extremely underwhelming, and I additionally have a lack of inspiration for how to fix some UI issues that have newly arisen. I will revisit the Comparer project when I have a better idea of how to tackle the left-side settings panel.
I am now putting my thoughts into the main "home" page of Mercenary's Manual. What I want to be there, what SHOULD be there, what should it look like, how should the layout be, etc.
During this time I will also be thinking out how I want to deal with Stone Skin on the Armory. Several times I have gotten messages regarding confusion over stat display inaccuracies, due to the strange way r6 Stone Skin works (as the Armory automatically assumes it to be).
This will likely be resolved by adding Stone Skin as a selectable proficiency, but that's prone to break things, so I want to put plenty of thought into it before even touching the code for it.
Edited by Shippuu, 22 September 2014 - 07:50 AM.